Ogame Strategie

Review of: Ogame Strategie

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Ogame Strategie

"oGame" ist ein browsergestütztes Strategiespiel. Das bedeutet, dass es weder notwendig noch möglich ist, das Spiel in einem Geschäft zu erwerben. Das Spiel​. Du bist nicht allein unterwegs im Strategiespiel OGame. Tausende andere Imperatoren verfolgen ähnliche Ziele und versuchen, mit ihren Mitteln einen besseren. OGame ist ein Spiel der intergalaktischen Eroberung. Du startest mit nur OGame bietet dir grenzenlose Möglichkeiten. Wirst du deine Weltraum / Strategie.

Wie funktioniert oGame?

Zahlreiche Gefahren und strategische Herausforderungen, aber auch Reichtum und Macht erwarten den risikofreudigen Weltraum-Pionier in den. "oGame" ist ein browsergestütztes Strategiespiel. Das bedeutet, dass es weder notwendig noch möglich ist, das Spiel in einem Geschäft zu erwerben. Das Spiel​. Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie).

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Ogame Turtle Defense and the new Update - Part 7

Fleeters tend to forget about their mines, however all resources in an OGame universe are produced by mines. So never forget that your production is a significant part of the resources you make. Higher mines mean more resources without having to work for them! Farming actives. You can achieve top ranks in your universe with the condition that you are a constant and perseverant player, and you will have patience to work on your mines for a few years. Having a strong alliance with like minded fellow player can only be of help and a stimulant for a long time play career in OGame. © Gameforge 4D GmbH. All rights reserved. Battle for universal dominance in the timeless space strategy classic OGame: conquer new planets, research ground-breaking technologies, form alliances and fight unbelievable space wars with thousands of other emperors. There is a large variance in strategies that players use for defense. What follows on this page are some strategies that experienced players have found to work for them. No matter the strategy used, the best way to avoid attack is to fleetsave and spend your resources promptly. Defense simply serves as an additional measure to add to that. Any defense can be beaten by a determined player or.

Online etwas Ogame Strategie. - Grundsatzstrategie

Du liebst OGame? 5/24/ · As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. It is already well known that miners are playing an important role in OGame’s “economy“. Playing as a miner is less time consuming than playing as a fleeter. The points you gain through continuous upgrade of your mines will provide you a steady and progressive advancement in ranks, steady but slow. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2).
Ogame Strategie Views View View source History. You Dreamhack Sc2 need to spy few minutes before attack and if his fleet is not arrived you just need to slow down your attack, repeat this process as many times as long his Fleet returns. Keep at least as many as your plasma count is. Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die. Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig).

It is hard to give any advice on where to stop, because there are so many ways to manage resource transportations; listen to your gut.

That one goes without saying. The more colonies you have, the better. It is explained when to get astrophysics earlier in this guide.

Intergalactic Research Network. IGN allows for quicker research, nothing else. Generally this tech is not a priority. Weapons Technology.

A key military tech for a miner and for your defense. You will find more about defense set-up later in the guide. Shielding Technology. The most expensive and generally the most useless tech in the military tree, unless you have a RIP fleet.

Armour Technology. The best military tech for fleeters, but not that important for miners. Go for it if you have unused metal. You built yourself a nice income.

Now, how do you protect it? There are direct ways to cover your economy i. These work great in combination, especially early game, when you cannot afford a decent defense.

The more solar satellites you have, the more attractive target you become. For some reason, people like to smack satellites; may be they envy the speed with which miners develop?

Hence, defense is important. But don't blindly build it. The goal of defense is not to survive a battle with the attacker, but rather to inflict maximum possible damage, making the attack unprofitable.

Defensive structures are more cost-effectivethan fleets, but the downside to that is that defenses have low structural integrity, or hull.

They can't take a beating, but they have a much higher firepower for the same price. Rocket Launchers and Light Lasers are fodder.

Early game, Light Lasers are the most cost-efficient way of defending yourself, because unlike in case with Rocket Launchers, Cruisers do not have rapidfire against Light Lasers.

Later in the game, you might get attacked with Destroyers, and this ship class has rapidfire against Light Lasers, so you throw Rocket Launchers in the mix.

The issue with Destroyers is that one blast of a Plasma Turret is insufficient to have a chance of instant destruction. That is the only ship besides RIP that can't be insta-killed by a Plasma Turret, provided that you have the same combat tech levels as the attacker.

Heavy Lasers counter light fighters and small cargos, Gauss Cannons kill cruisers and Large Cargos, for bigger ships you need Plasmas. Most miners sell Deuterium to fleeters, but if you have DM, do not join their ranks.

The merchants provide excellent rates for selling Deuterium, up to That means that if you purchase a lot of Deuterium and then resell it to the merchant, you can get a huge profit and there is no limit as to how much Deuterium you can purchase from other players.

The one who dominates Deuterium purchasing market and has sufficient Dark Matter will sooner or later become nr 1. Later on, Deuterium merching may become your most profitable activity.

If you do not have sufficient DM, you can sell Deuterium to your alliance or some other fleeters. Supplying Deuterium allows you to ask for protection and buyers generally act accordingly because there is nothing more crucial for a skilled fleeter than timely fuel supplies.

That concludes the guide. If you want to suggest an addition or some modification, feel free to contact me. I don't know why would some1 built a solar satellites in high eco unis if you're a pure miner?

Fusion reactor is the only logic way to go. Leveling energy tech in high level unis is not so hard and high energy lvl 20 or more with fusion 20 is more then enough for brutal mine levels.

Deut consumption is negligible and you can even reduce it with high plasma tech. Highly disagree. You said that defenses have low structural integrity, or hull.

At least this tech is equal to weapons tech. I do not understand why anyone not on slot 15 would go for fusion. Reactors are way less cost-efficient than satellites.

As for weapons tech: the purpose of defense is to inflict maximum damage in round 1. It is not a big deal for a fleeter to send 50k lf instead of 5k, and you cant reasonably counter fleets with defense and still keep spending most on mines.

So the more you kill round 1, the better. Armour is therefore negligible. If the enemy attacks with destroyers, they will kill most defenses in 1 shot regardless of armour level, so its more about fodder and deut cost in that case.

They are mainly turtles. Players around you will also start getting ships and defence, so you need something to get through that to raid them. You should start with about 5 light fighters LFs to hit players with 1 rocket launcher.

As you get more resources from raiding and mines, you should soon have heavy fighters HFs and cruisers CRs as well.

You can build deut mine a bit higher if you're running low on it. Note : If you can't find targets big enough to fill those 15 SCs, you should get an extra level of computer tech before combustion tech.

Just make sure you don't go over the bashing limit as this will result in a ban As cruel as it sounds, but this is the most successful way to progress.

Question: OMG I got farmed! What am I doing wrong? Answer: A very important part of reaching the top soon in a new uni is being online as much as possible.

Players will raid you for very little profit, as soon as they can get through your defence. Being online more is sometimes the only thing that will help.

Don't worry about the later game, things will calm down, but you can expect being farmed overnight or when you're offline for a longer time.

Also, in speed unis it's even harder to stay unprofitable thus it requires more time to be online. Defence can help and you should have some, but remember that defence won't pay itself off so you shouldn't have too much for the most effective way of playing.

Note: If you don't have time to use your fleet, don't build it! You need to use it frequently to return the resources you invested in it and the opportunity cost.

Anything less than that makes building a ship useless. Not having some ships this early will make you progress a lot slower, but you can still progress later on.

Question: So I have a fleet now, should I fleetsave? Answer: Yes you should. As soon as other players start getting ships, you can get attacked.

Before getting recyclers, you will only be attacked for resources sitting on your planet, so the most important would be to not leave too much resources sitting around.

You will be very vulnerable to all stronger players who started early and due to the fact that you can't FS properly, you can lose your fleet easily.

Build more cargos and farm inactives instead. These are players which are grey in the galaxy and have an i next to their planet.

These players didn't log in for seven days and are great to fleetsave to at this stage. They are also the safest farms you can have.

Inactives appear at midnight server time. If you can be online, probe and launch at them. The danger of them coming online is minimum.

Check for new inactives every day. You should check 20 or more systems near your planet in both sides every day. Always probe and launch on everyone that is worth it.

Keep the coords in notes so you can simply go straight to their coords rather than going through 40 systems all the time. Note: Other players will farm inactives too, so it can happen that they're empty.

You should still check the active players and launch at them - as already said, good way to progress is to stop your competitors from getting ahead of you and attacking them is the best way to achieve this.

A lot of players should be in noob protection by now. Those who you can attack are normally very active so you should be careful not to get ninja'd.

Watch the activity and start to slow and safety probe. Advice: If you're a very active raider, you should upgrade your computer tech.

It will allow you to farm even more. Inactives: Before you get a recycler, inactives will be the best way to fleetsave. You should use attack mission to an inactive player: Fleetsaving version 2 This way you can save your fleet and gain some resources while you're gone.

If all of the the inactive's defences around you are too strong and they have no ships on the planet, use espionage mission: Fleetsaving version 2 This should only be used until you get a recycler.

Your first recycler : Now that you have a recycler, you should fleetsave with harvest mission to any DF: Fleetsaving version 2 This is the best way to fleetsave until there's no moons around your planet until you're not in a lanx range.

Recyclers can bring you plenty of profit if you're the first to get them. You will see a lot of debris fields DFs arounf your home planet.

Those are the ruins of ships that got ninjad; as most players don't have a recycler yet to harvest that, you can clean them on your own and get some easy profit.

It's still not a good time for fleet. Having more colonies early in game is the most important, so you should work on that as your main goal.

More colonies mean once more mine production and a wider raiding area if placed properly. However, there are a few things you need to take into account when starting to colonize.

With all the farming you should be able to afford the colony ship easily, but it will still be rather expensive for you.

This why one of the advices is to place your first colony in the same system and keep it as a temporary colony for the first couple of weeks.

It will serve you to get some extra resources from it's mines. Only build mines and solar plant on that colony. Fields don't matter at all! Use the extra mine output to research more levels of astro tech and build more colonies.

You should concentrate on building up your deut and crystal mines as you'll need a lot of those to build astro and new colony ships.

Note: Don't forget to continue with farming. It will speed up the entire procedure. One way of placing your 2nd colony is trying your luck and placing it to the position where you wish your permanent colony.

Getting to the stage where you have all permanent colonies is very important! Question: Where should I place my colony? Answer: That depends a bit on your style, but as this is the guide on the most affective way to pregress, I will only explain the most efficient colony placement.

You can read more about the different gameplay styles here: In a normal speed universe, you should mainly colonize in lower galaxies. One of the recommneded planet placements are: Galaxy 1: Systems , and Galaxy 2: Systems , and Galaxy 3: System Galaxy 4: System etc.

Advantages of this kind of planet placement are that it allows you to have the widest raiding area. Lower galaxies are normally more occupied, so you should have more colonies there.

Some colonies in the higher galaxies are a good thing as you can launch at players who hide their fleets there. Placing a colony in the middle of the galaxy will allow you to reach oth edges of a galaxy easily.

As there's less players in higher galaxies it is also a good spot to go for graviton. Question: But all the good slots are already taken! What should I do?

Answer: Planet slots with "destroyed planet" get cleared after 48 hours at am st. If you're online then to send a colony ship and lucky to arrive there first, you will get a good spot eventually.

Just make notes of "destroyed planets" and keep sending ships there. In young unis galaxies are often very crowded, which makes you being the first with a colony ship is even more important.

Note: In speed unis, the planet placement is different! It takes less time to travel therefore it's a good idea to have one colony per galaxy.

This will allow you to get a wider raiding area - you'll be able to farm more inactives thus get more resources. It will also allow you to start FSing with deployment mission, which which will be your first safe FS.

What now? The optimal solution would be to build more fleet, get recyclers and farm like crazy. Invest in both - mines and fleet.

Mines will supply you with a steady income during the time you won't be fleeting. Fleet will bring you a bigger hauls of resources. Colonies : You should be getting as many colonies as possible.

This will give you a great advantage of a wide farming area. For example: two colonies in G1, two colonies in G2, two colonies in G4 and two colonies in G6 or G9 if you have a circular universe.

The 2 colonies per galaxy should be placed at the optimal distance for a good fleetsaving, thus allowing you to periodically change the location of fleetsaving place making playing routine unpredictable for enemies.

Later in game, having a moon on every colony will provide you a partial safety remember, moons can be destroyed. Your main source of income and base for development is the production of your mines.

Therefore is very important how you spend your resources. Investing in armor, shield and weapon can enhance your defensive capabilities.

Nanites very useful thing but only build them when you're building mines on all of your planets and still have some resources left!

For example: the time of building next mine is 5 days with your nanite level 3. Saving resources for next mine will take you like 2 weeks.

So why build nanite 4? It doesn't matter if you have wait a week to finish a mine if you don't have resources to start another one.

It will come a time when you'll need 4 weeks to finish a mine level, in this situation a nanite level in plus can be useful.

Plasma Turrets are there to be your anti-Deathstar defense. This is pretty self explanatory, you must have PT to defend against Deathstars. The above defense would cost It can only destroy 2 attacking Deathstars, but keep in mind it takes 37 PT to destroy 1 Deathstar on their own.

On the plus side, it can draw with 13 Deathstars and has a decent chance to draw with Looking at other ships: it will destroy Destroyers, and will draw with about It will destroy Battleships, and will draw with about It will destroy Cruisers, and will draw with about Tip: Once Graviton is achieved, Deathstars can be used as a defensive ship.

Use 1 Deathstar as a defense with the above defense. It will raise the cost to It will now destroy 4 Deathtars and draw with about However, the real value of that defensive Deathstar would come with smaller ships, as the Deathstar will ravage them with its rapid fire, and the defensive fodder will protect the Deathstar.

Effective cost is calculated by converting unit cost to metal. For instance, a rocket launcher takes 2, Metal to build and its effective cost is 2,; whereas plasma turret takes 50, Metal, 50, Crystal and 30, Deuterium to build, and if we traded the crystal and deuterium for metal, we would get , Metal, adding the 50, Metal from the plasma turret's construction cost would yield ,, the effective cost of a plasma turret.

In the above list, each item has roughly the same totaling effective cost of 2,, Metal. If every item in the list is built, the defence effectively costs 12,, Metal.

Applying the same logic to attacking units, about twelve million metal can be used to build one of the following:.

The defense can easily wipe out any of the above. If the above list is combined into a single fleet, its equivalent-cost is million metal.

In such a battle, the attackers' loss would amount to million equivalent-cost, whereas the defenders would only lose 13 millions, assuming the defence repair factor is zero.

In practice the loss is much lower. To choose which type of defense to build; use a battle simulator and run these exact numbers to see how many iterations you have to do.

Usually, for the half price i. TL;DR: You may guarantee being unprofitable from attacks by building equivalent-costing defences.

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Deut consumption is negligible and you can even reduce it with high Ogame Strategie tech. Note: Other players will farm inactives too, so it can happen that they're empty. You don't need Belgien Gegen Italien Tipp deuterium to do so, and you'll get to your targets faster. An universe full of Tip österreich Ungarn and PvE elements! Lord Reaper wrote:. In addition, they only have Rapid Fire from Deathstars. By supplying a big fleeter you might be offered also a NAP Non Aggression Pact from him, although if you play this game as u should i. TL;DR: You may guarantee being unprofitable from attacks by building Kings Poker News defences. Rank does not mean that much at this stage. Personally, I wouldn't use RIPs as defense as they are often targets for Gewinnen.Ca-A.Comparticularly when you go offline. Players will raid you for very little profit, as soon as they can get through your defence. Desktop PC. Mehr Infos. Manche Spieler setzen rein aufs raiden pure PiraterieQuizshows mehr auf friedlichen Handel und Ausbau ihrer Kolonien.
Ogame Strategie

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