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Kartenspiel Vorschläge: VideoTop 5 kleine Kartenspiele
Dafür gibt es RTLspiele. Jewels Blitz 4. Jungle Match. Alle anzeigen. Big Farm. Bubble Shooter HD. Bubble Charms. Jahrhundert in Italien und später auch in Frankreich überliefert.
Im Viele bekannte Kartenspiele entstanden in Frankreich und breiteten sich ab dem Jahrhunderts kamen die modernen doppelköpfigen Spielkarten auf und ab dem Unabhängig von den individuellen Regeln der einzelnen Spiele gibt es eine Reihe Eigenschaften, die alle Kartenspiele gemeinsam haben.
So gibt es ein — zumindest bei sehr formalem Spiel — angewendetes Verfahren zum Auslosen der Sitzplätze bzw.
Partnerschaften , dieses wird auch angewendet, um festzustellen, wer als erster gibt. Vor jedem einzelnen Spiel müssen die Karten gemischt und sodann abgehoben werden.
Gegeben wird — falls nichts anderes verlangt ist, vgl. Die Spieler dürfen meist erst dann ihre Karten aufnehmen, wenn das Geben korrekt abgeschlossen ist.
Die Karten werden in der Regel verdeckt gehalten, so dass jeder Mitspieler nur seine eigenen Karten kennt. Die Reihenfolge der Spieler wird bei den einzelnen Spielen sehr unterschiedlich gehandhabt.
Heute wird mehrheitlich im Uhrzeigersinn gespielt; vor allem ältere Spiele und Spiele italienisch-spanischen Ursprungs werden jedoch gegen den Uhrzeiger gespielt, etwa Tarock oder Baccara.
Wenn die individuellen Regeln nichts anderes sagen, so beginnt bei einem im Uhrzeigersinn gespielten Spiel der Spieler zur Linken des Gebers sogenannte Vorhand — das gilt aber z.
An infraction is any action which is against the rules of the game, such as playing a card when it is not one's turn to play or the accidental exposure of a card, informally known as "bleeding.
In many official sets of rules for card games, the rules specifying the penalties for various infractions occupy more pages than the rules specifying how to play correctly.
This is tedious, but necessary for games that are played seriously. Players who intend to play a card game at a high level generally ensure before beginning that all agree on the penalties to be used.
When playing privately, this will normally be a question of agreeing house rules. In a tournament there will probably be a tournament director who will enforce the rules when required and arbitrate in cases of doubt.
If a player breaks the rules of a game deliberately, this is cheating. The rest of this section is therefore about accidental infractions, caused by ignorance, clumsiness, inattention, etc.
As the same game is played repeatedly among a group of players, precedents build up about how a particular infraction of the rules should be handled.
For example, "Sheila just led a card when it wasn't her turn. Last week when Jo did that, we agreed Sets of house rules may become formalized, as described in the previous section.
Therefore, for some games, there is a "proper" way of handling infractions of the rules. But for many games, without governing bodies, there is no standard way of handling infractions.
In many circumstances, there is no need for special rules dealing with what happens after an infraction.
As a general principle, the person who broke a rule should not benefit by it, and the other players should not lose by it.
An exception to this may be made in games with fixed partnerships, in which it may be felt that the partner s of the person who broke a rule should also not benefit.
The penalty for an accidental infraction should be as mild as reasonable, consistent with there being no possible benefit to the person responsible.
The oldest surviving reference to the card game in world history is from the 9th century China , when the Collection of Miscellanea at Duyang , written by Tang-dynasty writer Su E, described Princess Tongchang daughter of Emperor Yizong of Tang playing the " leaf game " with members of the Wei clan the family of the princess' husband in The most notable examples of such tile sets are dominoes , mahjong tiles and Rummikub tiles.
Chinese dominoes are also available as playing cards. It is not clear whether Emperor Muzong of Liao really played with domino cards as early as , though.
Playing cards first appeared in Europe in the last quarter of the 14th century. The s in Italy saw the invention of the tarot deck , a full Latin-suited deck augmented by suitless cards with painted motifs that played a special role as trumps.
Tarot card games are still played with subsets of these decks in parts of Central Europe. In the 18th century the card images of the traditional Italian tarot decks became popular in cartomancy and evolved into "esoteric" decks used primarily for the purpose; today most tarot decks sold in North America are the occult type, and are closely associated with fortune telling.
In Europe, "playing tarot" decks remain popular for games, and have evolved since the 18th century to use regional suits spades, hearts, diamonds and clubs in France; leaves, hearts, bells and acorns in Germany as well as other familiar aspects of the English-pattern pack such as corner card indices and "stamped" card symbols for non-court cards.
Decks differ regionally based on the number of cards needed to play the games; the French tarot consists of the "full" 78 cards, while Germanic, Spanish and Italian Tarot variants remove certain values usually low suited cards from the deck, creating a deck with as few as 32 cards.
The French suits were introduced around and, in France, mostly replaced the earlier Latin suits of swords , clubs , cups and coins.
This drastically simplifies the production of a deck of cards versus the traditional Italian deck, which used unique full-color art for each card in the deck.
The French suits became popular in English playing cards in the 16th century despite historic animosity between France and England , and from there were introduced to British colonies including North America.
The rise of Western culture has led to the near-universal popularity and availability of French-suited playing cards even in areas with their own regional card art.
In Japan, a distinct card hanafuda deck is popular. It is derived from 16th-century Portuguese decks, after undergoing a long evolution driven by laws enacted by the Tokugawa shogunate attempting to ban the use of playing cards.
The best-known deck internationally is the English pattern of the card French deck, also called the International or Anglo-American pattern, used for such games as poker and contract bridge.
It contains one card for each unique combination of thirteen ranks and the four French suits spades , hearts , diamonds , and clubs.
The ranks from highest to lowest in bridge and poker are ace , king , queen , jack or knave , and the numbers from ten down to two or deuce.
The trump cards and knight cards from the French playing tarot are not included. Originally the term knave was more common than "jack"; the card had been called a jack as part of the terminology of All-Fours since the 17th century, but the word was considered vulgar.
The earliest known deck to place suits and rankings in the corner of the card is from , but these cards did not become common until after when Hart reintroduced them along with the knave-to-jack change.
However, books of card games published in the third quarter of the 19th century evidently still referred to the "knave", and the term with this definition is still recognized in the United Kingdom.
It was a derivative of Triomphe and was the first card game in history to introduce the concept of bidding. Chinese handmade mother-of-pearl gaming counters were used in scoring and bidding of card games in the West during the approximate period of — The gaming counters would bear an engraving such as a coat of arms or a monogram to identify a family or individual.
Many of the gaming counters also depict Chinese scenes, flowers or animals. Queen Charlotte , wife of George III , is one prominent British individual who is known to have played with the Chinese gaming counters.
Card games such as Ombre , Quadrille and Pope Joan were popular at the time and required counters for scoring.
The production of counters declined after Whist , with its different scoring method, became the most popular card game in the West.
Mahjong tiles are a 19th-century invention based on three-suited money playing card decks, similar to the way in which Rummikub tiles were derived recently from modern Western playing cards.
Old Maid, Phase 10, Rook, and Uno are examples of games that can be played with one or more card decks but are usually played with custom decks.
Cards play an important role in board games like Risk and Monopoly. Was möchtest Du tun? Frage Pflicht.
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